[RPG] [6COLORS] オレが女装でメス化なそののち / The Gist of How I Became a Crossdressed Mess: After Ver.1.0

Category:
Date:
2017-09-04 08:41 UTC
Submitter:
Seeders:
0
Information:
No information.
Leechers:
0
File size:
169.9 MiB
Completed:
617
Info hash:
c64b1aff29424918e4d70dc5f70da7e06c11996e
[center]**[RPG] [6COLORS] オレが女装でメス化なそののち / The Gist of How I Became a Crossdressed Mess: After Ver.1.0** [![](http://imageteam.org/upload/small/2017/09/04/59ad108b47474.jpg)](http://imageteam.org/img-59ad108b474ac.html) **Information:** **Title / タイトル:** オレが女装でメス化なそののち / The Gist of How I Became a Crossdressed Mess: After **Brand / ブランド:** 6COLORS **Release / 販売日:** 2016/10/21 **File size / ファイル容量:** 169MB [![](http://imageteam.org/upload/small/2017/09/04/59ad10a91c59c.jpg)](http://imageteam.org/img-59ad10a91c5d5.html) [![](http://imgtornado.com/upload/small/2017/09/04/59ad10bae0672.jpg)](http://imgtornado.com/img-59ad10bae06a8.html) I am more "ladylike" than ever-----. My decline continues... into a horny tsundere otoko no ko. Choose from 2 paths and 5 varieties of undergarments. The protagonist Mirai-kun begins in girls clothes, on a certain autumn day, after the sports festival... a love ecchi short story. Playtime is about 30 minutes to complete, with 2 ecchi scenes. [spoiler=作品内容]オレ、もっと「女子」になってく――。 本編で無事に結ばれた?主人公未来クンと悪友の透が、とある秋の日、体育大会が終わった後で……ならぶらぶエッチなショートストーリー。 最初の選択肢で2つに分岐する、5種類の下着着用の「恋人」との倒錯H。 女装から始まって、オトコの娘にすっかり染まってきた未来クンにシンクロしてやってください。 プレイ時間は、2つのHをコンプリートで30分前後です。[/spoiler][/center]

File list

  • [RPG] [6COLORS] The Gist of How I Became a Crossdressed Mess After Ver.1.0
    • locales
      • am.pak (15 Bytes)
      • ar.pak (15 Bytes)
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    • www
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      • data
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          • ex_hotelroom.png (669.0 KiB)
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          • ex_sky.png (158.2 KiB)
          • ex_sky2.png (290.9 KiB)
          • ex_undoujyou.png (646.7 KiB)
          • grey.png (3.3 KiB)
          • p_0.png (289 Bytes)
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        • sv_actors
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          • hiroine4.png (43.4 KiB)
          • hiroine_nude.png (40.6 KiB)
          • magshop_lady.png (44.0 KiB)
          • syujinkou.png (45.3 KiB)
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          • Shadow1.png (728 Bytes)
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          • Inside_A1.png (509.3 KiB)
          • Inside_A1.txt (563 Bytes)
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          • Inside_A2.txt (827 Bytes)
          • Inside_A4.png (392.6 KiB)
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        • titles1
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          • DeadOrAliveItem.js (5.5 KiB)
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          • ItemNameMsg.js (3.4 KiB)
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          • MenuSubMember.js (6.7 KiB)
          • MoreCharacterFrames.js (5.1 KiB)
          • MoreEscapeCodes.js (5.0 KiB)
          • NewItemScene.js (2.0 KiB)
          • No Autoshadow.js (983 Bytes)
          • NovelMessage.js (5.5 KiB)
          • NumbState.js (2.6 KiB)
          • OuterSelfSwitch.js (2.4 KiB)
          • OverpassTile.js (4.4 KiB)
          • PictureWipe.js (6.6 KiB)
          • PlayMsgWndCharSE.js (6.0 KiB)
          • SVActorPosition.js (9.1 KiB)
          • ScreenResolution.js (2.8 KiB)
          • SimpleMsgSideView.js (2.9 KiB)
          • SmartPath.js (3.4 KiB)
          • SpeedAfterVehicle.js (1.8 KiB)
          • SwitchOnLoad.js (1.1 KiB)
          • SymbolEncountLib.js (25.5 KiB)
          • TDDP_BindPicturesToMap.js (17.5 KiB)
          • TDDP_DisableScriptCalls.js (4.3 KiB)
          • TDDP_ManageDashing.js (5.9 KiB)
          • TDDP_MouseSystemEx.js (48.1 KiB)
          • TDDP_PlayerTouchPassage.js (4.6 KiB)
          • TDDP_PreloadManager.js (24.0 KiB)
          • TextDecoration.js (2.4 KiB)
          • TinyGetInfoWnd.js (16.3 KiB)
          • TitleCommandPosition.js (2.0 KiB)
          • WeaponSkill.js (3.0 KiB)
          • WindowChange.js (1.7 KiB)
          • YED_Eventspassable.js (582 Bytes)
          • YED_Hospital.js (32.3 KiB)
          • YED_RetainStatesOnDeath.js (6.6 KiB)
          • YED_Tilemap(TileD Extension).js (46.5 KiB)
          • YED_TransferStealStates.js (13.2 KiB)
          • YED_WordWrap.js (4.1 KiB)
          • YEP_AutoPassiveStates.js (9.1 KiB)
          • YEP_BaseTroopEvents.js (3.8 KiB)
          • YEP_BattleAICore.js (71.7 KiB)
          • YEP_BattleEngineCore.js (131.8 KiB)
          • YEP_CoreEngine.js (68.1 KiB)
          • YEP_ElementAbsorb.js (7.5 KiB)
          • YEP_ElementReflect.js (6.4 KiB)
          • YEP_EquipCore.js (37.9 KiB)
          • YEP_EventChasePlayer.js (12.9 KiB)
          • YEP_ExternalLinks.js (9.8 KiB)
          • YEP_ItemCore.js (70.2 KiB)
          • YEP_MainMenuManager.js (212.8 KiB)
          • YEP_MessageCore.js (50.3 KiB)
          • YEP_RegionEvents.js (94.0 KiB)
          • YEP_RegionRestrictions.js (8.5 KiB)
          • YEP_SaveEventLocations.js (9.7 KiB)
          • YEP_SkillCore.js (41.0 KiB)
          • YEP_VictoryAftermath.js (32.8 KiB)
          • YEP_X_ActSeqPack1.js (97.8 KiB)
          • YEP_X_ActSeqPack2.js (74.3 KiB)
          • YEP_X_ActSeqPack3.js (51.4 KiB)
          • YEP_X_ItemUpgradeSlots.js (45.0 KiB)
          • YEP_X_SkillCooldowns.js (63.0 KiB)
          • Yami_8DIR.js (2.0 KiB)
          • Yami_SkipTitle.js (690 Bytes)
          • Zeriab_ExtraMaps.js (2.8 KiB)
          • timer_stop.js (125 Bytes)
        • main.js (279 Bytes)
        • plugins.js (4.1 KiB)
        • rpg_core.js (217.3 KiB)
        • rpg_managers.js (74.6 KiB)
        • rpg_objects.js (290.1 KiB)
        • rpg_scenes.js (74.8 KiB)
        • rpg_sprites.js (78.5 KiB)
        • rpg_windows.js (178.1 KiB)
      • index.html (1.6 KiB)
    • Game.exe (44.3 MiB)
    • credits.html (851.9 KiB)
    • d3dcompiler_47.dll (3.3 MiB)
    • ffmpegsumo.dll (939.0 KiB)
    • icudtl.dat (10.0 MiB)
    • libEGL.dll (72.0 KiB)
    • libGLESv2.dll (1.4 MiB)
    • nw.pak (7.1 MiB)
    • package.json (257 Bytes)
    • pdf.dll (11.7 MiB)
    • readme.txt (2.0 KiB)